.NET Standard, modularisation and NuGets
tag : Dice
Finishing touches and actually using it!
The Pooled Generator writing to console.
The scheduler which ties all the parts together.
How to generate enough entropy to make the generator random.
The accumulator to buffer incoming entropy and generate new seed material.
Give developers the option to use other block cyphers or hash algorithms.
So you can get random numbers, not just random bytes.
Checking how random the core generator is.
A console app to see random output.